gl renderer: Don't use blur node bounds
authorTimm Bäder <mail@baedert.org>
Thu, 22 Oct 2020 15:45:39 +0000 (17:45 +0200)
committerTimm Bäder <mail@baedert.org>
Thu, 22 Oct 2020 15:46:34 +0000 (17:46 +0200)
commit9109dee0729b7edc5c73172c64ab7d19b579e290
treed5ced67df013db527f5410737c8f8cdfb62ead4e
parentb6a843a05b0700722f7e001e89bc6670dc64c141
gl renderer: Don't use blur node bounds

The blur node bounds are different/larger than the ones we use. This
made the textures get stretched to the blur node bounds.

Fixes #3282
gsk/gl/gskglrenderer.c